Rsorder-The interview has been edited to ensure clarity.

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The show ended Desperate Time with the actor looking on while Kerapac was flying to Anachronia to start his evil scheme in the dark.

The previous Friday Jagex released the 30 second trailer of Desperate Measures which is the next major quest to be released on the 27th of July. The trailer encourages players to discover the secrets of the latest Archaeology ability, and fight to survive against monsters like dinosaurs, which will be introduced into RuneScape in the year 2019. and then protect the world from the menace with OSRS Accounts of the hero who's "fallen to the dark side." RSgoldfast interviewed Jagex Director of Design David Osborne, Senior Games Designer Tim Fletcher, and Lead Content Developer James Crowther about Desperate Measures which will affect the game in the future and what it was like to create the update at home. The interview has been edited to ensure clarity.

Desperate Measures is the sequel to Desperate Times So what do players need to be aware of about the first game to get ready for what's to come following?

In Desperate Times in the year 66. the god Seren set up an assembly of all the officials of Gielinor to address the threat of the gods of the older ones as well as their demands. Kerapac provided the council with plans to bring to sleep the Elder Gods back to sleep with the Needle, a time-controlling artifact. The plan required the help by the legendary Enchanter Charos who has disguised as the shy librarian Reldo for the last few years. With the help from Charos as well as Thok who is the World Guardian helps to transfer control of the Needle away from the previous owner, Gail, to Kerapac. When they do this they discover that Kerapac has betrayed them, and his plan is to take down all of the Elder Gods at the cost of the entire existence on Gielinor.

The show ended Desperate Time with the actor looking on while Kerapac was flying to Anachronia to start his evil scheme in the dark.

Desperate Measures was announced in the context of RuneFest 2019. Alongside the new archaeology skill. What is the connection between these two with respect to gameplay and the story and culture of our world?

The game uses elements from the Archaeology ability in the quest. Players must dig up and restore historic artefacts dug up in the earth. However, Archaeology provides some of the main themes of the adventure, which is to uncover the past. The player will be investigating the untold background of Orthen and the dragonkin, gaining knowledge about the plot Kerapac has been up to, but as well as the long-standing history and the mysterious race of Gielinor.

RuneScape has provided a wide range of content which has been based on archaeological themes. The Archaeology skill actually provides us a series of consistent techniques to make new content that follows the same theme. This is fantastic.

As Desperate Measures was released in the middle of this month Jagex have also unveiled concept images for props. These included weapons as well as potions and an item that resembled an abacta tank in Star Wars. What do they mean?

Are there any big-scale design changes that are in the works for this update or something that players haven't seen before?

Each of our quests is unique gameplay and are often accompanied by unique design challenges. A portion of this quest is a an element of strategy that doesn't exist in other games. We're also preparing for several future pieces of content that tie into the storyline, although we're not going to launch these right away alongside the quest.We had been discussing Desperate Measures with OSRS Boosting Service when we were creating Desperate Times, and we'd talked about the story of both prior to that. When we design new content, we first draft a pitch which is passed on for review by stakeholders before getting a approve, and production will usually begin immediately.

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